add: more commands
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82
internal/pkg/tools/teleport/teleport.go
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82
internal/pkg/tools/teleport/teleport.go
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@@ -0,0 +1,82 @@
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package teleport
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import (
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"context"
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"fmt"
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"strings"
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"github.com/ollama/ollama/api"
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"tipsy.codes/charles/mc-god/v2/internal/pkg/rcon"
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)
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type Teleport struct{}
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func Get() *Teleport {
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return &Teleport{}
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}
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func (t *Teleport) Do(ctx context.Context, toolCall api.ToolCall, client *rcon.Client) error {
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// Extract the arguments from the tool call
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args := toolCall.Function.Arguments
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source, found := args.Get("source")
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if !found {
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return fmt.Errorf("missing source argument")
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}
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sourceString, ok := source.(string)
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if !ok {
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return fmt.Errorf("incorrect data type %v; want string", source)
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}
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target, found := args.Get("target")
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if !found {
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return fmt.Errorf("missing target argument")
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}
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targetString, ok := target.(string)
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if !ok {
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return fmt.Errorf("incorrect data type %v; want string", target)
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}
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// Validate that we have valid player names (basic validation)
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if strings.TrimSpace(sourceString) == "" || strings.TrimSpace(targetString) == "" {
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return fmt.Errorf("source and target player names cannot be empty")
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}
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// Send the teleport command to the Minecraft server
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command := "/tp " + sourceString + " " + targetString
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_, err := client.Execute(command)
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if err != nil {
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return fmt.Errorf("failed to execute teleport command: %w", err)
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}
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return nil
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}
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func (t *Teleport) Desc() api.Tool {
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toolPropertiesMap := api.NewToolPropertiesMap()
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toolPropertiesMap.Set("source", api.ToolProperty{
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Type: api.PropertyType{"string"},
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Description: "The player who will be teleported",
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})
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toolPropertiesMap.Set("target", api.ToolProperty{
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Type: api.PropertyType{"string"},
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Description: "The player to teleport to",
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})
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return api.Tool{
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Type: "function",
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Function: api.ToolFunction{
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Name: t.Name(),
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Description: "Teleport one player to another player in Minecraft",
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Parameters: api.ToolFunctionParameters{
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Type: "object",
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Properties: toolPropertiesMap,
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Required: []string{"source", "target"},
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},
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},
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}
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}
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func (t *Teleport) Name() string {
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return "teleport"
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}
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