add: more commands
This commit is contained in:
101
internal/pkg/tools/give/give.go
Normal file
101
internal/pkg/tools/give/give.go
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@@ -0,0 +1,101 @@
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package give
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import (
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"context"
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"fmt"
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"strings"
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"github.com/ollama/ollama/api"
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"tipsy.codes/charles/mc-god/v2/internal/pkg/rcon"
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)
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type Give struct{}
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func Get() *Give {
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return &Give{}
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}
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func (g *Give) Do(ctx context.Context, toolCall api.ToolCall, client *rcon.Client) error {
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// Extract the arguments from the tool call
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args := toolCall.Function.Arguments
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player, found := args.Get("player")
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if !found {
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return fmt.Errorf("missing player argument")
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}
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playerString, ok := player.(string)
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if !ok {
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return fmt.Errorf("incorrect data type %v; want string", player)
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}
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item, found := args.Get("item")
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if !found {
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return fmt.Errorf("missing item argument")
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}
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itemString, ok := item.(string)
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if !ok {
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return fmt.Errorf("incorrect data type %T; want int", item)
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}
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// Handle count (optional, default to 1)
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count := 1
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countVal, found := args.Get("count")
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if found {
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if countFloat, ok := countVal.(float64); ok {
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count = int(countFloat)
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} else {
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return fmt.Errorf("incorrect data type %T; want number", countVal)
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}
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}
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// Validate that we have valid player and item names (basic validation)
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if strings.TrimSpace(playerString) == "" {
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return fmt.Errorf("player and item names cannot be empty")
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}
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// Send the give command to the Minecraft server
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command := "/give " + playerString + " " + itemString + " " + fmt.Sprintf("%d", count)
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_, err := client.Execute(command)
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if err != nil {
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return fmt.Errorf("failed to execute give command: %w", err)
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}
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return nil
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}
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func (g *Give) Desc() api.Tool {
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toolPropertiesMap := api.NewToolPropertiesMap()
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toolPropertiesMap.Set("player", api.ToolProperty{
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Type: api.PropertyType{"string"},
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Description: "The player to give the item to",
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})
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toolPropertiesMap.Set("item", api.ToolProperty{
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Type: api.PropertyType{"string"},
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Description: `The item to give. Items can include:
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- dirt
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- carrot
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- reeds
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`,
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})
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toolPropertiesMap.Set("count", api.ToolProperty{
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Type: api.PropertyType{"integer"},
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Description: "The number of items to give (default is 1)",
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})
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return api.Tool{
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Type: "function",
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Function: api.ToolFunction{
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Name: g.Name(),
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Description: "Give items to a player in Minecraft",
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Parameters: api.ToolFunctionParameters{
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Type: "object",
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Properties: toolPropertiesMap,
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Required: []string{"player", "item"},
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},
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},
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}
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}
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func (g *Give) Name() string {
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return "give"
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}
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