Files
mc-god/internal/pkg/tools/give/give.go

102 lines
2.4 KiB
Go
Raw Normal View History

2026-02-17 09:01:41 -08:00
package give
import (
"context"
"fmt"
"strings"
"github.com/ollama/ollama/api"
"tipsy.codes/charles/mc-god/v2/internal/pkg/rcon"
)
type Give struct{}
func Get() *Give {
return &Give{}
}
func (g *Give) Do(ctx context.Context, toolCall api.ToolCall, client *rcon.Client) error {
// Extract the arguments from the tool call
args := toolCall.Function.Arguments
player, found := args.Get("player")
if !found {
return fmt.Errorf("missing player argument")
}
playerString, ok := player.(string)
if !ok {
return fmt.Errorf("incorrect data type %v; want string", player)
}
item, found := args.Get("item")
if !found {
return fmt.Errorf("missing item argument")
}
itemString, ok := item.(string)
if !ok {
return fmt.Errorf("incorrect data type %T; want int", item)
}
// Handle count (optional, default to 1)
count := 1
countVal, found := args.Get("count")
if found {
if countFloat, ok := countVal.(float64); ok {
count = int(countFloat)
} else {
return fmt.Errorf("incorrect data type %T; want number", countVal)
}
}
// Validate that we have valid player and item names (basic validation)
if strings.TrimSpace(playerString) == "" {
return fmt.Errorf("player and item names cannot be empty")
}
// Send the give command to the Minecraft server
command := "/give " + playerString + " " + itemString + " " + fmt.Sprintf("%d", count)
_, err := client.Execute(command)
if err != nil {
return fmt.Errorf("failed to execute give command: %w", err)
}
return nil
}
func (g *Give) Desc() api.Tool {
toolPropertiesMap := api.NewToolPropertiesMap()
toolPropertiesMap.Set("player", api.ToolProperty{
Type: api.PropertyType{"string"},
Description: "The player to give the item to",
})
toolPropertiesMap.Set("item", api.ToolProperty{
Type: api.PropertyType{"string"},
Description: `The item to give. Items can include:
- dirt
- carrot
- reeds
`,
})
toolPropertiesMap.Set("count", api.ToolProperty{
Type: api.PropertyType{"integer"},
Description: "The number of items to give (default is 1)",
})
return api.Tool{
Type: "function",
Function: api.ToolFunction{
Name: g.Name(),
Description: "Give items to a player in Minecraft",
Parameters: api.ToolFunctionParameters{
Type: "object",
Properties: toolPropertiesMap,
Required: []string{"player", "item"},
},
},
}
}
func (g *Give) Name() string {
return "give"
}