add: some proto stuff
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syntax = "proto3";
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package webstory.v1;
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import "google/protobuf/timestamp.proto";
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option go_package = "git.tipsy.codes/charles/webstory/pkg/api";
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// Story represents the current state of an interactive fiction session
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message Story {
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string session_id = 1; // Unique identifier for this story session
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string current_scene = 2; // Current scene/location identifier
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string status = 3; // Current story status (playing, paused, completed)
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}
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// Visualization represents an image or visual element to display
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message Visualization {
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string type = 1; // Type of visualization: portrait, scene, map, etc.
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string url = 2; // URL or path to the visualization
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string description = 3; // Description of what should be shown
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}
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// Choice represents an option the user can select
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message Choice {
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string label = 1; // Text displayed on the button
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string action = 2; // Action to trigger when selected
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map<string, string> metadata = 3; // Additional metadata (optional)
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}
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// Message represents a communication between client and server
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message Message {
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string id = 1; // Unique message identifier
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string type = 2; // Message type: user_input, story_text, system, etc.
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string content = 3; // Message content
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repeated Choice choices = 4; // Available choices (if any)
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Visualization visualization = 5; // Associated visualization (if any)
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google.protobuf.Timestamp created_at = 6; // Timestamp when message was created
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google.protobuf.Timestamp updated_at = 7; // Timestamp when message was last updated
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}
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// ChatHistory represents the conversation history
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message ChatHistory {
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string session_id = 1;
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repeated Message messages = 2;
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google.protobuf.Timestamp created_at = 3; // Timestamp when chat history was created
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google.protobuf.Timestamp updated_at = 4; // Timestamp when chat history was last updated
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}
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// Request for starting a new story
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message StartStoryRequest {
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string session_id = 1; // Optional: client-provided session ID
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string initial_scene = 2; // Starting scene or scenario prompt
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string story_genre = 3; // Genre preferences (fantasy, sci-fi, etc.)
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map<string, string> options = 4; // Additional configuration options
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google.protobuf.Timestamp created_at = 5; // Timestamp when request was created
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}
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// Response for starting a story
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message StartStoryResponse {
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string session_id = 1;
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string status = 2;
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Message initial_message = 3;
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map<string, string> metadata = 4;
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google.protobuf.Timestamp created_at = 5; // Timestamp when response was created
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}
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// Request for continuing the story
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message ContinueStoryRequest {
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string session_id = 1;
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string action = 2; // User's choice or input
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string choice_id = 3; // If selecting a specific choice
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map<string, string> options = 4; // Optional parameters
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google.protobuf.Timestamp created_at = 5; // Timestamp when request was created
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}
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// Response for continuing the story
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message ContinueStoryResponse {
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string session_id = 1;
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string status = 2;
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Message response_message = 3;
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map<string, string> metadata = 4;
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}
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// Request to get story state
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message GetStoryRequest {
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string session_id = 1;
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}
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// Response with current story state
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message GetStoryResponse {
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string session_id = 1;
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Story story = 2;
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repeated Message recent_messages = 3;
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}
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// Request to reset/stop a story
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message ResetStoryRequest {
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string session_id = 1;
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}
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message ResetStoryResponse {
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string session_id = 1;
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string status = 2;
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}
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// WebstoryService defines the RPC methods for the interactive fiction service
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service WebstoryService {
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// Start a new story session
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rpc StartStory(StartStoryRequest) returns (StartStoryResponse);
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// Continue the story with user input or choice
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rpc ContinueStory(ContinueStoryRequest) returns (ContinueStoryResponse);
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// Get the current state of a story
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rpc GetStory(GetStoryRequest) returns (GetStoryResponse);
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// Reset or terminate a story session
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rpc ResetStory(ResetStoryRequest) returns (ResetStoryResponse);
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// Stream story responses in real-time
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rpc StreamStory(StreamStoryRequest) returns (stream StreamStoryResponse);
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}
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// Request for streaming story responses
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message StreamStoryRequest {
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string session_id = 1;
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string action = 2;
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string choice_id = 3;
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map<string, string> options = 4;
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}
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// Response for streaming story responses
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message StreamStoryResponse {
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string session_id = 1;
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Message partial_message = 2; // Partial message being built
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Message complete_message = 3; // Complete message when finalized
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bool is_final = 4; // Indicates if this is the final chunk
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}
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