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import 'dart:collection';
import 'package:flutter/material.dart';
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//import 'package:grpc/grpc_web.dart';
import 'package:grpc/grpc.dart';
import 'package:logger/logger.dart';
import 'package:ui/call.dart';
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import 'package:ui/gen/signaler_service.pbgrpc.dart';
import 'package:ui/session_service.dart';
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void main() async {
Logger logger = Logger();
logger.i("Establishing connection...");
final channel = ClientChannel(
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'home.chathaway.codes',
//port: 8080,
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//options: const ChannelOptions(credentials: ChannelCredentials.insecure()),
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channelShutdownHandler: () {
logger.e("Channel shutdown unexpectedly");
},
);
logger.i("Have connection, making stub");
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final stub = SignalerServiceClient(channel);
final sessionService = SessionService(stub);
logger.i("Have stub, starting app");
runApp(MyApp(
stub,
sessionService,
));
}
class MyApp extends StatelessWidget {
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final SignalerServiceClient client;
final SessionService sessionService;
const MyApp(this.client, this.sessionService, {super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
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title: 'Home Sensors',
theme: ThemeData.dark(
// colorScheme: ColorScheme.fromSeed(seedColor: Colors.black87),
useMaterial3: true,
),
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home: MyHomePage(
client,
sessionService,
title: 'Home Sensors',
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home: "Sunnyvale",
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),
);
}
}
class MyHomePage extends StatefulWidget {
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final SignalerServiceClient client;
final SessionService sessionService;
final String home;
const MyHomePage(this.client, this.sessionService,
{super.key, required this.title, required this.home});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
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String topMessage = "Creating session...";
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List<Widget> camerasToRender = [];
Map<String, Widget> cameraSamples = {};
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@override
void initState() {
super.initState();
_getSession();
_listCameras();
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_listSensors();
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}
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_getSession() async {
var token = await widget.sessionService.getAuthToken(widget.home);
topMessage = "Created session $token";
setState(() {});
}
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_listSensors() async {
var callOptions = CallOptions(metadata: {
'Authorization': await widget.sessionService.getAuthToken(widget.home)
});
var resp = await widget.client
.listSamples(ListSamplesRequest(), options: callOptions);
for (var sample in resp.samples) {
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if (sample.type == Sample_Type.TEMPERATURE_C) {
var reading = (sample.reading * 9.0 / 5.0) + 32;
cameraSamples[sample.cameraId.id] =
Text("${reading.toStringAsFixed(2)} f");
}
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}
setState(() {});
}
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_listCameras() async {
var callOptions = CallOptions(metadata: {
'Authorization': await widget.sessionService.getAuthToken(widget.home)
});
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var cameras = await widget.client
.listCameras(ListCamerasRequest(), options: callOptions);
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cameras.cameras.sort((a, b) => a.identifier.id.compareTo(b.identifier.id));
camerasToRender = [];
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for (var camera in cameras.cameras) {
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List<Widget> children = [
Call(
widget.client,
widget.sessionService,
cameraID: camera.identifier,
home: widget.home,
),
];
if (cameraSamples.containsKey(camera.identifier.id)) {
children.add(cameraSamples[camera.identifier.id]!);
}
camerasToRender.add(Column(
children: children,
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));
}
setState(() {});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
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appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: SingleChildScrollView(
child: Column(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
children: <Widget>[
Text(topMessage),
] +
camerasToRender,
),
));
}
}