954f2f50d8
- Add RAG capabilities using LlamaIndex and ChromaDB - Implement RAGManager for PHB indexing and retrieval - Integrate RAG pipeline into orchestrator to trigger queries based on extracted entities - Update TUI to include a 3-column layout with a real-time Context Pane - Define ContextUpdate data models in src/llm/models.py - Update requirements.txt with new dependencies
350 lines
13 KiB
Python
350 lines
13 KiB
Python
import asyncio
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from typing import List, Optional, Union
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.widgets import Button, DataTable, Footer, Input, Label, Static
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from src.llm.models import CharacterStateUpdate, ExtractionResult, LoreUpdate
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from src.persistence.characters import update_character_state
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from src.persistence.lore import update_lore
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class ConfirmationApp(App):
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CSS = """
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Screen {
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layout: horizontal;
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}
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#left-pane {
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width: 30%;
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border: solid;
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padding: 1;
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}
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#middle-pane {
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width: 30%;
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border: solid;
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padding: 1;
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}
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#right-pane {
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width: 40%;
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border: solid;
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padding: 1;
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layout: vertical;
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}
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#details-container {
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height: auto;
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margin-bottom: 1;
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}
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#actions-container {
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height: auto;
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layout: horizontal;
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align: center middle;
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}
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#edit-container {
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display: none;
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height: auto;
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layout: vertical;
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border: solid;
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padding: 1;
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}
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Button {
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margin: 0 1;
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}
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"""
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BINDINGS = [
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("q", "quit", "Quit"),
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]
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def __init__(
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self,
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result: Optional[ExtractionResult] = None,
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proposal_queue: Optional[asyncio.Queue] = None,
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context_queue: Optional[asyncio.Queue] = None,
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):
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super().__init__()
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self.result = result
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self.proposal_queue = proposal_queue
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self.context_queue = context_queue
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self.pending_updates: List[Union[LoreUpdate, CharacterStateUpdate]] = []
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if result:
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# Populate pending updates from result
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self.pending_updates.extend(result.lore_updates)
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self.pending_updates.extend(result.character_updates)
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self.selected_index = -1
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def compose(self) -> ComposeResult:
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yield Container(
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Horizontal(
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Vertical(
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DataTable(id="update-table"),
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id="left-pane",
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),
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Vertical(
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Static("No context available", id="context-pane"),
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id="middle-pane",
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),
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Vertical(
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Vertical(
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Label("Details:", id="details-label"),
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Static("No update selected", id="details-text"),
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id="details-container",
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),
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Vertical(
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Label("Edit Value:"),
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Input(id="edit-input"),
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Button("Save Edit", id="save-edit"),
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id="edit-container",
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),
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Horizontal(
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Button("Accept", id="btn-accept"),
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Button("Reject", id="btn-reject"),
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Button("Edit", id="btn-edit"),
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id="actions-container",
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),
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id="right-pane",
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),
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),
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Footer(),
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)
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def on_mount(self) -> None:
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table = self.query_one("#update-table", DataTable)
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table.cursor_type = "row"
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table.add_columns("Type", "Target", "Update")
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for i, update in enumerate(self.pending_updates):
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if isinstance(update, LoreUpdate):
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table.add_row(
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"Lore", update.entity_name or "General", update.content, key=str(i)
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)
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elif isinstance(update, CharacterStateUpdate):
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change_text = f"HP: {update.hp_change or 0}"
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if update.status_effects_added:
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change_text += f", Added: {', '.join(update.status_effects_added)}"
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if update.status_effects_removed:
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change_text += (
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f", Removed: {', '.join(update.status_effects_removed)}"
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)
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table.add_row("Char", update.character_name, change_text, key=str(i))
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if self.pending_updates:
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self.handle_row_highlight(0)
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self.query_one("#btn-accept", Button).focus()
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if self.proposal_queue:
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self.run_worker(self.poll_proposal_queue, thread=False)
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if self.context_queue:
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self.run_worker(self.poll_context_queue, thread=False)
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async def poll_proposal_queue(self) -> None:
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"""
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Background worker that polls the proposal queue for new extraction results.
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"""
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while True:
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try:
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result = await self.proposal_queue.get()
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self.add_result(result)
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# Signal that the item has been processed
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if hasattr(self.proposal_queue, "task_done"):
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self.proposal_queue.task_done()
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except Exception as e:
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# Log error but keep the worker running
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self.log(f"Error polling proposal queue: {e}")
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async def poll_context_queue(self) -> None:
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"""
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Background worker that polls the context queue for new RAG updates.
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"""
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while True:
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try:
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update = await self.context_queue.get()
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context_pane = self.query_one("#context-pane", Static)
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# Format the update for display
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display_text = f"Query: {update.query}\nSource: {update.source}\n\n{update.snippet}"
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context_pane.update(display_text)
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if hasattr(self.context_queue, "task_done"):
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self.context_queue.task_done()
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except Exception as e:
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self.log(f"Error polling context queue: {e}")
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def add_result(self, result: ExtractionResult) -> None:
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"""
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Adds results from the LLM processor to the TUI table.
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"""
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table = self.query_one("#update-table", DataTable)
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start_index = len(self.pending_updates)
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for update in result.lore_updates + result.character_updates:
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self.pending_updates.append(update)
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actual_index = len(self.pending_updates) - 1
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if isinstance(update, LoreUpdate):
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table.add_row(
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"Lore",
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update.entity_name or "General",
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update.content,
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key=str(actual_index),
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)
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elif isinstance(update, CharacterStateUpdate):
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change_text = f"HP: {update.hp_change or 0}"
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if update.status_effects_added:
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change_text += f", Added: {', '.join(update.status_effects_added)}"
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if update.status_effects_removed:
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change_text += (
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f", Removed: {', '.join(update.status_effects_removed)}"
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)
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table.add_row(
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"Char", update.character_name, change_text, key=str(actual_index)
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)
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# If the table was previously empty and we added updates, focus the first one.
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if start_index == 0 and self.pending_updates:
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self.handle_row_highlight(0)
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self.query_one("#btn-accept", Button).focus()
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def on_data_table_row_highlighted(self, event: DataTable.RowHighlighted) -> None:
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self.handle_row_highlight(event.cursor_row)
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def handle_row_highlight(self, row: int) -> None:
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self.selected_index = row
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if self.selected_index < 0 or self.selected_index >= len(self.pending_updates):
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return
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update = self.pending_updates[self.selected_index]
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details_text = self.query_one("#details-text", Static)
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if isinstance(update, LoreUpdate):
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details_text.update(
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f"Category: {update.category}\nTarget: {update.entity_name}\nContent: {update.content}"
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)
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elif isinstance(update, CharacterStateUpdate):
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details_text.update(
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f"Character: {update.character_name}\nHP Change: {update.hp_change}\nAdded Effects: {update.status_effects_added}\nRemoved Effects: {update.status_effects_removed}"
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)
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# Reset to detail view
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self.query_one("#edit-container", Vertical).styles.display = "none"
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self.query_one("#details-container", Vertical).styles.display = "block"
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def on_button_pressed(self, event: Button.Pressed) -> None:
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if self.selected_index == -1:
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return
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update = self.pending_updates[self.selected_index]
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if event.button.id == "btn-accept":
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if isinstance(update, LoreUpdate):
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update_lore(update)
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elif isinstance(update, CharacterStateUpdate):
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update_character_state(update)
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self.remove_update(self.selected_index)
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elif event.button.id == "btn-reject":
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self.remove_update(self.selected_index)
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elif event.button.id == "btn-edit":
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self.show_edit_mode(update)
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elif event.button.id == "save-edit":
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self.save_edit(update)
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def show_edit_mode(self, update: Union[LoreUpdate, CharacterStateUpdate]) -> None:
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edit_input = self.query_one("#edit-input", Input)
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if isinstance(update, LoreUpdate):
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edit_input.value = update.content
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elif isinstance(update, CharacterStateUpdate):
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# For simplicity, only allow editing HP change in this TUI
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edit_input.value = str(update.hp_change or 0)
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self.query_one("#edit-container", Vertical).styles.display = "block"
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self.query_one("#details-container", Vertical).styles.display = "none"
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def save_edit(self, update: Union[LoreUpdate, CharacterStateUpdate]) -> None:
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new_val = self.query_one("#edit-input", Input).value
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if isinstance(update, LoreUpdate):
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update.content = new_val
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elif isinstance(update, CharacterStateUpdate):
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try:
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update.hp_change = int(new_val)
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except ValueError:
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# Ignore invalid integer input
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pass
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# Refresh the table
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table = self.query_one("#update-table", DataTable)
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# Textual DataTable doesn't have a simple 'update_row', so we clear and refill
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# or we can use update_cell.
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# Update the table row
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if isinstance(update, LoreUpdate):
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table.update_cell(self.selected_index, 2, update.content)
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elif isinstance(update, CharacterStateUpdate):
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change_text = f"HP: {update.hp_change or 0}"
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if update.status_effects_added:
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change_text += f", Added: {', '.join(update.status_effects_added)}"
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if update.status_effects_removed:
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change_text += f", Removed: {', '.join(update.status_effects_removed)}"
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table.update_cell(self.selected_index, 2, change_text)
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self.show_edit_mode(update) # just to refresh the value maybe? No,’
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# Actually let's go back to detail view
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self.query_one("#edit-container", Vertical).styles.display = "none"
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self.query_one("#details-container", Vertical).styles.display = "block"
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# Update details text
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details_text = self.query_one("#details-text", Static)
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if isinstance(update, LoreUpdate):
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details_text.update(
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f"Category: {update.category}\nTarget: {update.entity_name}\nContent: {update.content}"
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)
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elif isinstance(update, CharacterStateUpdate):
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details_text.update(
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f"Character: {update.character_name}\nHP Change: {update.hp_change}\nAdded Effects: {update.status_effects_added}\nRemoved Effects: {update.status_effects_removed}"
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)
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def remove_update(self, index: int) -> None:
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# Remove from the pending list
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del self.pending_updates[index]
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# Clear and refill the table
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table = self.query_one("#update-table", DataTable)
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table.clear()
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for i, update in enumerate(self.pending_updates):
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if isinstance(update, LoreUpdate):
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table.add_row(
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"Lore", update.entity_name or "General", update.content, key=str(i)
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)
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elif isinstance(update, CharacterStateUpdate):
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change_text = f"HP: {update.hp_change or 0}"
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if update.status_effects_added:
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change_text += f", Added: {', '.join(update.status_effects_added)}"
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if update.status_effects_removed:
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change_text += (
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f", Removed: {', '.join(update.status_effects_removed)}"
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)
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table.add_row("Char", update.character_name, change_text, key=str(i))
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if self.pending_updates:
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self.handle_row_highlight(0)
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self.query_one("#btn-accept", Button).focus()
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else:
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self.selected_index = -1
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self.query_one("#details-text", Static).update("All updates processed.")
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