feat: implement core D&D helpers logic and system architecture
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# LLM Module
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from typing import List, Optional
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from pydantic import BaseModel, Field
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class LoreUpdate(BaseModel):
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category: str = Field(
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...,
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description="Category of lore: 'NPC', 'Location', 'WorldBuilding', or 'Plot'",
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)
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entity_name: Optional[str] = Field(
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None, description="The name of the NPC, Location, or entity being updated"
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)
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content: str = Field(..., description="The actual lore fact or update")
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context: Optional[str] = Field(
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None, description="Brief context from the conversation that led to this update"
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)
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class InventoryChange(BaseModel):
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item: str = Field(..., description="Name of the item")
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quantity: int = Field(1, description="Quantity of the item")
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action: str = Field(..., description="Either 'added' or 'removed'")
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class CharacterStateUpdate(BaseModel):
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character_name: str = Field(
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..., description="Name of the character whose state is changing"
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)
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hp_change: Optional[int] = Field(
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None, description="Change in HP (negative for damage, positive for healing)"
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)
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status_effects_added: List[str] = Field(
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default_factory=list,
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description="List of status effects applied to the character",
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)
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status_effects_removed: List[str] = Field(
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default_factory=list,
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description="List of status effects removed from the character",
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)
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inventory_changes: List[InventoryChange] = Field(
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default_factory=list,
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description="List of items added or removed from inventory",
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)
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class ExtractionResult(BaseModel):
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lore_updates: List[LoreUpdate] = Field(
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default_factory=list, description="List of discovered lore facts"
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)
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character_updates: List[CharacterStateUpdate] = Field(
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default_factory=list, description="List of character state changes"
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)
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significant_events: List[str] = Field(
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default_factory=list, description="List of significant plot points or events"
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)
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import os
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from typing import Any, Dict, Optional
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from openai import OpenAI
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from pydantic import ValidationError
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from .models import ExtractionResult
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from .prompts import EXTRACTION_SYSTEM_PROMPT, NOISE_FILTER_SYSTEM_PROMPT
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class LLMProcessor:
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def __init__(
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self,
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api_key: Optional[str] = None,
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base_url: Optional[str] = None,
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model: str = "gpt-4o",
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):
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"""
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Initializes the LLMProcessor.
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:param api_key: OpenAI API key. If None, it looks for OPENAI_API_KEY in environment variables.
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:param base_url: OpenAI-compatible base URL (e.g., for vLLM).
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:param model: The model to use for processing.
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"""
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self.client = OpenAI(
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api_key=api_key or os.environ.get("OPENAI_API_KEY"),
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base_url=base_url or os.environ.get("OPENAI_BASE_URL"),
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)
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self.model = model
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def _call_llm(
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self,
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system_prompt: str,
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user_prompt: str,
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response_format: Optional[Any] = None,
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) -> str:
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"""
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Generic method to call the LLM.
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"""
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try:
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response = self.client.chat.completions.create(
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model=self.model,
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messages=[
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": user_prompt},
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],
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response_format=response_format,
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)
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return response.choices[0].message.content
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except Exception as e:
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print(f"LLM Error: {e}")
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return ""
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def filter_transcript(self, text: str) -> str:
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"""
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Stage 1: Raw Transcript -> Filtered Text.
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"""
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return self._call_llm(NOISE_FILTER_SYSTEM_PROMPT, text)
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def extract_structured_data(self, filtered_text: str) -> ExtractionResult:
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"""
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Stage 2: Filtered Text -> Structured Data.
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"""
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# We use OpenAI's structured output (JSON mode/tool calling) via Pydantic's response_format.
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# For models that support it, we can pass the Pydantic model directly.
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# If we are using an older model or vLLM, we might need to manually parse the JSON.
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# Using the newer 'beta.chat.completions.parse' for Pydantic support
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try:
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completion = self.client.beta.chat.completions.parse(
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model=self.model,
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messages=[
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{"role": "system", "content": EXTRACTION_SYSTEM_PROMPT},
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{"role": "user", "content": filtered_text},
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],
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response_format=ExtractionResult,
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)
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return completion.choices[0].message.parsed
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except Exception as e:
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print(f"Extraction Error: {e}")
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# Return an empty ExtractionResult if parsing fails
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return ExtractionResult()
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def process_pipeline(self, raw_text: str) -> ExtractionResult:
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"""
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Executes the two-stage pipeline: Raw Transcript -> Filtered Text -> Structured Data.
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"""
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filtered_text = self.filter_transcript(raw_text)
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if not filtered_text:
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return ExtractionResult()
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return self.extract_structured_data(filtered_text)
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# System prompts for the LLM pipeline
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NOISE_FILTER_SYSTEM_PROMPT = """
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You are a D&D Game Master's assistant. Given a transcript, remove all out-of-character (OOC) chatter, logistical discussions (e.g., 'Where is my d20?'), and non-relevant noise.
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Output only the in-character dialogue and game-relevant events.
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Keep the original speakers' names if they are present in the transcript.
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Do not add any commentary or summaries. Just filter the text.
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"""
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EXTRACTION_SYSTEM_PROMPT = """
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You are a D&D session analyzer. Your goal is to extract structured data from a filtered transcript.
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Extract any changes to character states (HP, status effects, inventory) and any new lore facts (NPCs, locations, world-building).
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Guidelines:
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1. Lore: Identify any new information about the world, people, and places.
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2. Character State: Look for mentions of damage, healing, or items being gained or lost.
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3. Events: Note significant plot developments.
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Be precise. If no relevant information is found, return empty lists.
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"""
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